The gameplay and combat are not much better, unfortunately. Other times, NPCs will have an emotional reaction to another character and then later talk to them as if the rocky interaction never occurred. I discovered several exchanges in which Aiden talks to another character, shares information, there’s a reaction appropriate to the discussion, and then not another conversation–with different words–occurs not one minute later covering the same information, with the NPC just as surprised as the first time they discussed it. Other issues related to storytelling involve continuity errors or repetition. Other side quests are the typical “go here, get me that” or “find me x of this” sort of exchange that many people are tired of at this point. I spent five minutes having the most inane conversation about a guy’s fish and Zen philosophy, which, while it certainly has the potential to serve as a whimsically farcical affair, was so trite and horribly delivered that I almost stopped the exchange in the middle of the sequence, which I never do in RPGs. Side quests are no better, with strangely bland, drawn-out dialogues that sometimes serve as the quest itself. Two characters left me with some inkling of feeling, but with the rest of the world in tatters–in terms of development, not setting–these relationships are stymied. I never felt like I was changing Villedor, and I certainly didn’t feel a significant connection to anyone I met. Sure, choosing one group over another and a few other choices technically change the window dressing, but the end game is the same, and the experience is equally dull, littered with a whole host of other problems. One of Dying Light 2’s selling points is that the player’s decisions shape the world. Rest assured, no matter which faction you choose, the story is bland and linear. To find more information on his sister, he must work to assist those in plight, which serves as adequate justification for the central campaign of choosing allegiances between two different groups: freedom seekers and a more militaristic outfit. He gets word that his long-lost sister who was also experimented on might still be alive in Villedor, where our story takes place.Īiden meets various people and factions constantly on the verge of starvation and home insecurity as the relentless undead makes survival an endless challenge. Aiden’s a pilgrim: a person who travels nomadically outside of the walls of any city. Having collapsed, the world has one known “bastion,” if you could even call it that, in which the last vestiges of humanity allegedly reside. Unfortunately, for anyone keeping up with the news since its inception, the turbulent development cycle at Techland did not bode well for the game, and the final product is emblematic of just that.ĭying Light 2 follows Aiden, a survivor of childhood experiments under the research of GRE, an organization faulted for the current zombie outbreak. So, of course, I couldn’t wait for Dying Light 2, especially since I loved the first title. Dying Light served as another dose for my addiction. The gore and horror are fun, sure, but what about the sociological implications? How would real people handle a zombie apocalypse? While this question’s been explored ad nauseam in cultures worldwide, I’m still hooked. Growing up at much-too-young an age to be watching zombie flicks, I love everything about them.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |